Smash bros multi counter9/20/2023 ![]() ![]() Side Special (PK Fire)Īn essential part to Ness's gameplay, PK Fire is a powerful projectile that will create a pillar of fire after making contact. It can be charged and sent horizontally to detonate, so it is mainly useful for edgeguarding. Neutral Special (B) - PK Flash (Fully Charged)Īlthough very slow, this move is incredibly powerful. Neutral Special (B) - PK Flash (No Charge) It has a pretty big hitbox, and little lag for a meteor, so it's a great move to use offstage. Ness's down air has a meteor hitbox at the tip, so it can be used to spike opponents. Use it for juggling and to drag down opponents for a combo, or to KO when they are high enough in the air. Up air has good knockback, and a long hitbox. It's also -5/-6 on shield, so it is difficult for many characters to punish, and can be used to apply pressure and finish off an opponent's stock. Ness's back air deals great knockback on the initial hitbox. It is a good combo tool as well, and against large characters, Forward Air → Fast Fall → Forward Air should combo. Ness's forward air has a long lasting hitbox, and is powerful against opponents who like to jump a lot. It is also safe on shield (-4/-5) Forward Air It can also be used to counter reckless aerial approaches from opponents, giving it a lot of versatility. With its quick startup, Ness's neutral air is good approach for whiff punishing opponents. (← or → Opposite of the direction you are facing + A while airborne) (Hold ← or → in the direction you are facing + A while airborne) Down Smashīy charging down smash at the ledge, Ness has a very powerful edgeguarding option that prevents opponents from recovering. Typically down smash is better to use for edgeguarding, so up smash can be used when you didn't have time to set up down smash. Ness's up smash is pretty quick, and can be used at the ledge to try and cover jump. It also has the added ability of reflecting projectiles, which will increase the damage they deal upon return. Ness's forward smash has a pretty slow startup and considerable endlag, but it deals good knockback on opponents, so it can be used to KO at higher percents (and is one of the strongest smash attacks when hitting an opponent with the sweetspot). ・Poor mobility, with low ground and air speed ・Poor range, often losing to swords or other projectiles ・Useful projectiles for zoning opponents (Side Special / Up Special) See Our Tier List Here! Ness's Strengths and Weaknesses Strengths Additionally, Ness has somewhat poor range, meaning he often struggles against characters with large disjointed hitboxes, such as swordies. Since you have to aim PK Thunder (Up B) at Ness for him to recover, the movement is somewhat easy to mess up, and leaves Ness vulnerable. His largest weakness is his recovery, which is both difficult to navigate, and easy for opponents to exploit. All of his aerials are quick, and have a use in battle. This allows him to rack up damage using PK Fire (his side special) and his aerials (Fair and Uair), then KO opponents with Bair, Back throw, etc. Ness in Smash Ultimate has powerful kill options in his aerial attacks as well as his back throw. A character with strong aerials and a kill throw ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |